Computing
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Bessemer Computing Curriculum Map
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download_for_offlineBessemer Computing Curriculum Map
- Bessemer Computing Statement download_for_offline
↑download_for_offlineBessemer Computing Statement
- Computing Progression of Skills KS1 download_for_offline
download_for_offlineComputing Progression of Skills KS1
- Computing Progression of Skills KS2 download_for_offline
download_for_offlineComputing Progression of Skills KS2
- Computing Vocabulary Progression Whole school download_for_offline
download_for_offlineComputing Vocabulary Progression Whole school
Developing children's understanding of how technology works, why we use it and the different ways we can use it, is central to our computing curriculum at Bessemer. We teach children to have the understanding of the science behind the technological devices we have become accustomed to using in our every day lives, during lessons about systems, networks and programming.
As they progress through the school, children learn more about writing and debugging their own programs - learning to make predictions and problem solve. They learn to use a wider range of blocks in their programming, such as selection, repetition and creating variables. Our curriculum gives them opportunities to apply these skills using different apps and hardware (such as the BBC Micro:bit and Crumble kits), with a range of creative outcomes.
Through discrete computing lessons, as well as across the other subject areas (Music, Art & DT, History, Geography, Science, English and Maths), we teach children digital literacy and information technology.
Children have opportunities to use a range of applications and programs to carry out tasks such as: presenting data, publishing work, designing art pieces, recording animations and videos and making music. Children learn how to use the Internet safely and discuss how we can make choices about the ways we choose technology to enhance our lives and complete tasks effectively and efficiently. We believe it is essential for children to be equipped with these skills so they can be active participants in a society where technology is ever developing, adapting and becoming increasingly widely used.
Computing Ambassadors
Learning Across the School
Early Years
While computing is not taught discretely in the Early Years, children are given many opportunities to explore technology in the world through play-based activities, and through hands-on experiences with real working technology, such as: interactive whiteboards, digital cameras, iPads, audio equipment and Beebots.
As well as exploring the use of technology, children in Early Years also have opportunities, during structured activities in different contexts, to develop computational thinking skills through play-based activities. These computational thinking skills (as defined by Barefoot Computing), include: tinkering, making, collaborating, logic, sequencing and pattern, abstraction, and algorithms and decomposition. Children begin to program Beebots and use the language of simple instructions, which prepares them for year one.
Year 1
During year one, children begin having discrete lessons in computer science. They write their own simple programs using the Beebots and apply this in an on-screen environment using Scratch Junior on the iPads.
Also in year one, children learn about the features of a laptop, and begin to explore different laptop controls, such as the mousepad, when creating digital artworks (inspired by well-known artists). They begin to type using the keypad, combining text and images to create their own work.
Computing Y1
- Bessemer Computing Statement download_for_offline